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Every Semicolon: Parts 9 and 10

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Matt Carr

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Keen to get some of the new artwork in and working, I've done another couple of episodes of Every Semicolon. One of these days we're going to need to name this game...

Part 9:

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(I recommend watching in fullscreen 1080P. Youtube).

Some of the events in this video:

  • I integrate some new block artwork, creating functional prefabs for each
  • I modify the duplicate offset objects shortcuts to make the next prefab object in a series
  • I setup a new test fortress with the new blocks


    Part 10:

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    (I recommend watching in fullscreen 1080P. Youtube).

    Some of the events in this video:

    • I setup the ballista bolt projectile with proper collision and custom center of mass
    • I setup the ability to change the firing angle for the ballista (and other future weapons)
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