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SAGE Progress - Inventory

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I ended up having to rewrite a good portion of the engine so that it wasn't all hacked together. I was having quite a few problems with introducing UI elements into the equation because I don't really have a way setup to handle input in different places at the same time. Long story short, the inventory now displays and you can interact with it:


I'm going to do some more work and possibly post a new movie showing all of it working together. The only things I have left to do now are get the dialog system in place and hooked up to the UI and get all of the scripting mechanics in place.

Does anyone have any thoughts/comments on the inventory system? As it sits now, the inventory slots always display (there are 8 of them.) If you have more than 8 items then arrows will appear that allow you to scroll left or right.

It seems to be most common to have a separate "inventory screen" for adventure games (I'm thinking due to the lack of screen space available to older games/games made with AGS), but I prefer to have it always visible as I am not trying to switch back and forth between the scene and my inventory.

The only con I can think of at the moment is I will have to make sure to be diligent about not placing scene objects under the inventory.

Any comments/suggestions are welcome.

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