SAGE Progress - Inventory

posted in Beals Software
Published April 15, 2012
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I ended up having to rewrite a good portion of the engine so that it wasn't all hacked together. I was having quite a few problems with introducing UI elements into the equation because I don't really have a way setup to handle input in different places at the same time. Long story short, the inventory now displays and you can interact with it:

DevShot3.png

I'm going to do some more work and possibly post a new movie showing all of it working together. The only things I have left to do now are get the dialog system in place and hooked up to the UI and get all of the scripting mechanics in place.

[edit]
Does anyone have any thoughts/comments on the inventory system? As it sits now, the inventory slots always display (there are 8 of them.) If you have more than 8 items then arrows will appear that allow you to scroll left or right.

It seems to be most common to have a separate "inventory screen" for adventure games (I'm thinking due to the lack of screen space available to older games/games made with AGS), but I prefer to have it always visible as I am not trying to switch back and forth between the scene and my inventory.

The only con I can think of at the moment is I will have to make sure to be diligent about not placing scene objects under the inventory.

Any comments/suggestions are welcome.
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