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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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First Entry! Good book suggestions?

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Hey all!

This is my first entry ever! woo hoo.

Anyway...The point of this journey is a way for me to stay on track in my journey to learn the C++ language (quite the challenge I know!) over the course of summer now that my exams are almost over.

So why C++ you ask? Well in highschool we were taught it breifly, but then we switched over to C# which I grew to love and it is now my favourite language to program in. In university we are taught java, which is fine, but I really want to learn a 'native' language as well as managed, because you never know! Also all this talk about the C++ renaissance has perked my interest in the language. When looking up videos on C++11 though, they talk a lot about things that are changing in C++ and I havn't the slightest clue what they are talking about as it is way to advanced for me currently.

So the game plan is this: Learn C++, Learn 'new' C++ techiques, Learn DirectX, Make games [s]and become rich[/s]. I realise this is alot for roughly 5 months of summer before classes begin again so HOPEFULLY, I'll at least have a solid grasp on C++11 before school in the fall.

The books I plan to read through are the following:
Begining C++ through game programming
Thinking in C++ Vol1, 2 (Seems to touch on slightly more advanced concepts like templates, more STL, etc)
Exceptional C++

If anyone has any suggestions for other books that they have used in the past that were helpful let me know! You can never have to many programming books I say!

So long for now! :)

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My suggestion is to read the first book and start coding, theres probably enought there that gets you going really well.
In addition: Find a book on C++ STL, then 2d|3d game programming and design patterns. After that you can read all the advanced C++ books you wish. [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]

Programming is not about knowing it all, its more about having the ability to find what you are looking for.

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Thanks HNikolas, that is great advice.

After finishing up this first book I'll look into making a 'simple' text based game to reinforce what I learned and hopefully get used to this pointer and reference business :P

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