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UI Reskinned

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Just a quick update. I'm working on refacting the UI code as it's becoming a garbled mess and causing a lot of issues; I was working on integrating the game state system with everything and all of a sudden the inventory overlay started showing up everywhere is just one example. I've got almost all of the UI elements converted over, so I decided to go ahead and throw together a quick UI skin for the load/save screen:

It turned out much better than I was hoping for, even if it is a bit more RPG-ish. Back to work!

And the main menu:

I'm going to have to either switch to a crappy texture or switch back to the other for now, otherwise I'll be here all night reskinning the UI. Also, if you're wondering why the skull is on every widget, the bones don't always line up properly so I popped the skull on there to cover up the overlap.
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