It turned out much better than I was hoping for, even if it is a bit more RPG-ish. Back to work!
And the main menu:
I'm going to have to either switch to a crappy texture or switch back to the other for now, otherwise I'll be here all night reskinning the UI. Also, if you're wondering why the skull is on every widget, the bones don't always line up properly so I popped the skull on there to cover up the overlap.