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Archer Alec - IndieGame Devlog 3: Some updates!

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HabitueGames

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Well considering thus far my game has been mute. Its time to start making some sound effects.
Im trying to stick closely to the chiptune bit music/sounds so I will be using this software to make my sounds.

Jeri(makes all the music) Is working on the swamp biome music currently. The other music is almost ready to be implemented just need to tweak
the looping.

Kingsley and I are working on a new online highscore system so in the next couple of weeks we will hopefully be giving out some download links so people can play it and see each others scores.

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Yeah its kinda odd, because I've played a bit of 8bit 16bit games but actually creating the sounds.
Does this really sound like a boar getting hurt? Questions I ask myself constantly while making chiptune sounds lol

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Hey, take a look at this [url="http://www.gamedev.net/topic/616168-affordable-sfx-libraries/"]thread[/url], the guy "sells" (pay-what-you-want) pretty hi-quality/professional sound libs (from 300 up to 3000 sound effects), there're a lot of "retro" sound fx available !

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[quote name='smo97' timestamp='1335702820']
I don't know if you're trying to keep it simple, but bfxr is an improved version of sfxr. [url="http://www.bfxr.net/"]http://www.bfxr.net/[/url]
[/quote]
Oh wow thanks I will take a look at it for sure. Definitely a lot more options compared to sfxr.

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[quote name='Ashaman73' timestamp='1335774991']
Hey, take a look at this [url="http://www.gamedev.net/topic/616168-affordable-sfx-libraries/"]thread[/url], the guy "sells" (pay-what-you-want) pretty hi-quality/professional sound libs (from 300 up to 3000 sound effects), there're a lot of "retro" sound fx available !
[/quote]
If I cant come up with something on my own I will look into this option more, thanks. :D

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