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Bug Squashed, Conversation Display Updated

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Well, I squished bug # 2 from last night. Some of the coroutines seemed to be getting stuck in memory and were getting updated multiple times, which was causing the system to slow and Xna started calling my Game.Update method multiple times.

I hadn't updated the conversation display to the new UI system yet, so I also got that done:

There are only a few remaining tasks left that I've added to the list that I hadn't thought of, but I'm thinking I'm going to spend the next couple days working on the game concept so I can get some information out about that.
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