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Gyration 1

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Tipsy

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Round and round we go on the great whirly gig in the sky ...

Long ago in a land far far away sat a young guy who found himself in a very boring situation. Hour upon hour he stared at the o-silly-scope, not constantly, but thankfully only on carefully timed periodic occasion would a scan be initiated. Typically at each 90 second interval high voltage would energize an electron beam to engage a heavy chunk of W spinning at 10,000 RPM.

Me thinks me middle initial is D as in Tipsy D. Botchee.

D is for dummy, nope me and George share a common middle initial (in sound only).

This Shirly is some sort of strange tale, but beats the heck out of me how in tar-nation to tell the tale to your liking. Well I'll dispel some of this cryptology so as to retain a semblance of sanity = D is for W ...

Enough Diversion already, back to the spinning chunk of W. There is a high probability that you are in close proximity to some W right now.

Shall I shed some light upon this subject? Illuminating your world is what W does best when the sun refuses to shine. The sun always shines, but when you're indoors or planet earth obscures then you are at the mercy of the artificial light sources that surround you.

W standing for tungsten is about as silly as having Double-U as your middle name don't ya think?

Me ears are threes and me hat is another piece of this sordid puzzle, and D standing for double-you seemed like as good of idea as any other. More D&W later we really must discuss something substantial. Games may seem at first to be a completely useless waste of time, and many times they are exactly that. Oh well, one mans trash is another mans treasure so I'll abstain from such talk, to each his own and all that yuck.

Games can also challenge us in new ways, often times pitting us against one another as we rack our brains to string a strategic series of moves together whereas your opponents will strive in their own way to thwart your diabolical plan and steal the victory. Many games exist where ones skill is paramount, but few allow you to easily adjust the role luck plays to keep the game fun and unpredictable. Selective secrecy is how card games adjust the skill to luck mix, but then one must carefully guard ones hand (less fun) and be on the look-out for marked decks, etc.

Backgammon is mostly skill with a little bit of luck, whereas Yahtzee is mostly luck. Botchee is based on Sudoku and Botchee Xtreme uses an unique gameboard of 24 tiles. Sorry for the crazy start, but W was one way to draw a parallel to lessons learned from previous exploits. TophatSudoku is to Botchee as a magic lamp is to an ornament. Tophat came about by brute force programming leading to careful selection of constraints; a term familiar to Sudoku aficionados. Botchee intends to bring a game to market that switches from slow and serious to fast and lively, simply by introducing optional dice and the melding of tiles. Botchee.com is currently being transfered to a new host where VS apps can thrive. Looking for help with Xtreme xaml, thinks I'll give vWorker another go and hash out the logic myself. http://www.tophatsudoku.com/botchee/ along with the index page at botchee.com will give you a pretty good idea and even get a little practice.

The post description is my tagline for an exciting possibility that I'll post more about on a later gyration.
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