Most of my time at work has been spent working on our new data build pipeline (I am a rendering coder, honest!) which has let me do something I've been wanting to do for some time and really stretch my wings a bit with C# and .Net4.
Over the last few weeks I've come to love the whole Task system in .Net 4 so much so that, after some initial resistance from those who didn't know about them in general, I've managed to convince the other guys working on it that using Tasks as the basis of the build system is the way forward. It isn't a strict task system; asset processing rules themselves get launched as 'long running' tasks which means they get a new thread, as to tasks which kick off an exe to do some processing however the ability to just throw work around and know that it'll get done and back to you does make coding quite relaxing.
It isn't completed yet however it is already leaps and bounds better than our old python build system (a pox on the GIL!) and has afforded me a nice chance to learn somethings.
In fact today, while converting some build rules from Python to C# I took the time to dive into LINQ too, which I've always liked the look of but never had a chance to try. It has made parsing XML files and pulling out data MUCH saner so yeah, pretty much in love with that too... so much so I want to revisit some already converted rules armed with this new knowledge
So, if you haven't got around to it already I would urge you to have a play with the Task system in .Net and the LINQ stuff; an afternoon of learning and playing around adds a couple of extra useful tools to your skill set.
You're a little late to the party though with LINQ. They've got a new experimental library in the works called Reactive Extensions that turn the "pull" concept of iterators on its head for "push" style event-based stream processing. It requires a whole different way of looking at things, but it lets you write some very intuitive code once you wrap your mind around it. I've been thinking about how to apply it to entity systems in a game.