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Weekend Reading: Tales from Journal Land

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Here are your Journal Land entries from the period of 5/11 - 5/18

Featured Journal Entry

Nick's Corner - Yet another wide-open galactic-scale space exploration project but at least the problems that need to be surmounted are interesting to discuss. This week NickUdell tackles how to deal with the HUGE numbers that you encounter when you deal with the vastness of space

Welcome new Journal Land authors Zul and zBuLe!

Project Updates

  • Pixel ? Tile ? World logo+%20bullet.png - Servant of the Lord has a new look at the AdventureFar editor, a plan for his next 5 weeks of development that will complete a city for him to walk around in and some new character sketches.
  • r1ckparker's Journal - r1ckparker has a new video showing off the latest build of his dungeon game, he talks a bit about the magic system that has been added recently
  • Journal of Aardvajk - Aardvajk has decided to drop the window framework project and dust off his low-poly 3D modeler Opus, this time written in Qt
  • Melting Cube - cgpIce has a skill tree and complete planning document for Dukandia that highlights core features as well as over 90 skills
  • Ya2's Journal - fla has a demo for Plith that can be tested on Windows, OSX and Linux so check it out and let him know what you think and how it runs
  • Antilia Development Journal - Jeff.Leigh shares a video demonstrating the crafting system in his MMORPG Antilia
  • Beals Software - Programmer16 has a friendly reminder that you should make sure everything gets re-tested after a major change to your codebase

    Game Dev Stuffs

    • New Old Things - Endurion's back with some more additions to his Commodore64 project, adding cooperative elements that require both players to kill an enemy
    • The Bag of Holding - ApochPiQ unleashes a brain dump of thoughts that have been accumulating during a debugging marathon this past week and a half about... debugging. Basically, general things one should consider while debugging
    • kruncher's Journal - kruncher talks about creating a level in Unity from general considerations to useful tools and performance tips

      Other Stuffs

      • Wavesonics Pseudo-Random Journal Generator - Wavesonics talks about being an RSS junkie and how he has related to a recent story of a man going without internet for an entire year. I can relate too, I get a lot of my news via RSS and at one point was dealing with 1000+ unread counts in my Google Reader feed.

        Thanks for stopping by JTippetts, HabitueGames, Tape_Worm
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