Jump to content
  • Advertisement
  • entries
    707
  • comments
    1173
  • views
    436428

Kickstarter - Hungry Fins and Drifter

Sign in to follow this  
Programmer16

1423 views

Another Kickstarter project that needs some love: http://www.kickstart...fins-the-game-0

34 hours left and $2300 to go.

[edit]
I just realized I hadn't put Drifter out here yet, which is a shame. It's another iOS game, but if the Kickstarter funding is successful, there is supposed to be a PC/Mac port: http://www.kickstart...ce-trading-game

16 days left and $8000 to go.
[/edit]

[edit]
Forgot my disclaimer:
These are not my projects, these are games being developed by PepperDev Studios (Hungry Fins) and Celsius Game Studios (Drifter).
[/edit]
Sign in to follow this  


6 Comments


Recommended Comments

Fun concept I think, but I am disappointed that PC is treated as the "bottom of the barrel". A bit of a slap in the face - when really PC is the most open platform - with the best development tools and the lowest cost of entry development of any platform.


[img]http://upload.wikimedia.org/wikipedia/commons/f/f4/Wikimedia_OS_share_pie_chart.png[/img]

Granted, a lot of that blue region is business - there's got to be a good way to re-appeal to that larger market. I implore you - as an indy, think outside the current 'hip' iOS/Android box - think about that bigger picture. How can we get 'in the game' with the full game playing market?

Share this comment


Link to comment
[quote name='Jeff.Leigh' timestamp='1337460402']
Fun concept I think, but I am disappointed that PC is treated as the "bottom of the barrel". A bit of a slap in the face - when really PC is the most open, with the best tools and the lowest cost of entry development of any platform.

Show a little love. iPhone and Android games aren't exactly in short supply. :/
[/quote]
I completely agree and honestly didn't realize that it was iOS only (at least for the moment.) However, from what I've seen, mobile games can get away with a lot shallower game, which would not only lower development time, but also make it easier. I liken them to Facebook games with less dependencies on the 'social' aspect.

PC will always be at the top of my list :)

Share this comment


Link to comment
I agree - I love PC games, and clearly the PC is way, [i]way[/i] ahead technologically. (Last I thought looked, a PC with an iCore 7 was capable of about 70 gflops per second, while the iPad was still around oh.. 1 or 2.) You won't see the lastest Crysis or Unreal engine on iOS.

But really my point is... there are [b][i]hyped [/i][/b]markets, and then there are [b][i]real[/i] [/b]markets. These two things are not the same. Do you buy the [i]hype[/i], or do you market by [i]reality?[/i] 70% vs. 5.8%? Uhhhhhhh..... And Windows is placed at the bottom of the list?

I am at a loss here. The Apple market is simply [i]flooded[/i] with games at this point, no? The [i]windows market[/i], which is much, much larger[i] isn't flooded. [/i]Most PC games come from either retail purchases or via Steam downloads...

Isn't there a way indy developers can take advantage of this? Personally, it is something I grapple with.

(I appologize to Programmer16. This is off topic, and not really their problem to solve.... just kind of thinking here. I hope [i]discussion[/i] [i]here[/i] will not hurt Hungry Fin's exposure or their kickstarter all that much.)

Share this comment


Link to comment
From what notice, PC games get less "hype" simple because a lot of people (at least people I know) prefer to use mobile devices, or they have an older operating system or a slow computer and the likes, But I agree, Many IOS or Android games can get away for less game play or even use ideas that we might call "Build your first" games.

Share this comment


Link to comment
[quote name='Jeff.Leigh' timestamp='1337462488']
I agree - I love PC games, and clearly the PC is way, [i]way[/i] ahead technologically. (Last I thought looked, a PC with an iCore 7 was capable of about 70 gflops per second, while the iPad was still around oh.. 1 or 2.) You won't see the lastest Crysis or Unreal engine on iOS.

But really my point is... there are [b][i]hyped [/i][/b]markets, and then there are [b][i]real[/i] [/b]markets. These two things are not the same. Do you buy the [i]hype[/i], or do you market by [i]reality?[/i] 70% vs. 5.8%? Uhhhhhhh..... And Windows is placed at the bottom of the list?

I am at a loss here. The Apple market is simply [i]flooded[/i] with games at this point, no? The [i]windows market[/i], which is much, much larger[i] isn't flooded. [/i]Most PC games come from either retail purchases or via Steam downloads...

Isn't there a way indy developers can take advantage of this? Personally, it is something I grapple with.

(I appologize to Programmer16. This is off topic, and not really their problem to solve.... just kind of thinking here. I hope [i]discussion[/i] [i]here[/i] will hurt Hungry Fin's exposure or their kickstarter all that much.)
[/quote]

I agree and I understand where you're coming from; I've been baffled by this for the last couple years really. As an indie developer, I plan to try to rectify this situation.

Also, no apology needed; I'm glad I could help spark a discussion on the topic.


[quote name='cgpIce' timestamp='1337466044']
From what notice, PC games get less "hype" simple because a lot of people (at least people I know) prefer to use mobile devices, or they have an older operating system or a slow computer and the likes, But I agree, Many IOS or Android games can get away for less game play or even use ideas that we might call "Build your first" games.
[/quote]
They're also not new; PC games have been around for a while and not much 'new' has come out.

Share this comment


Link to comment
[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] It can be strange and puzzling sometimes. On the one hand, iOS gets press... on the other, there are still a huge number of people enjoying MS solitare and minesweeper, who simply don't follow facebook and iOS trends. Question is, how to [i]reach [/i]and really excite that market. Hmmm..

Anyway, best of luck for your project - I think it looks fun!

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!