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Dukandia

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Melting Cube - Dukandia, Tutorials, Entering the realm of 3d and more!

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cgpIce

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Hello There!
Well before I begin, I should go ahead and say that I will be posting either a lot more often, or posts that contain much more then what I have usually been known to post. I would prefer to use the latter of the two, but this might not always be possible.

I will warn you, I am trying to start posting with "personality" I think my work is rather dull and boring and think that it'd be best if when you read it it sounds like a dialogue with some crazy guy and his dog, then a history book. Enjoy.

Let's start off with Dukandia,
Dukandia planning is going rather well, I am knocking out a page or two a day (very lazy of me actually) and I am also thinking of things that without planning would never have occurred to me. The first one I want to go ahead and talk about is Online Quests, that's right its a title not a vague description of a phony bologna piece of text. Online Quests are simple yet over complicated all at the same time. One example I have come to think of is, let's say you find some ruins and within these ruins is a book. This book could contain anything, the secret to ultimate power, how to forge the perfect sword, the secret to Nan's cookies The possibilities are endless really. Now to open this book you would need a key that would normally have had an inscription to lead you to this location. Now you can either, look for the key (or chance across it), or you can gain the skills to pick the lock or make a key that sorta thing. Now I'm getting a bit off track though aren't I? The idea of the quests is to promote world exploration as well as a way to hide content and well have people work together. If I have the key and you have the book and we are being little guppies and arguing over who gets to read or use what, we might just decide 'screw it, why not we both read it?" in short it's my way if forcing you to work together.
Now, how bout some other "Points of Interest?" I'm thinking of random ruins (as described above) as well as lets say random ghost settlements. There could even be little monuments that hold an item or a book, as well as adding some natural wonders of the world and what not. My ideas for points of interest are rather small and like the quests they are there only for the first players as its simply a mechanism to fill the gap that will be gone once players build over ruins and what not.


That was a mouthful wasn't it? Let's get on with tutorials,
I am thinking of starting a series of Java, and C++ tutorials (video) as well as some text articles for those of you with limited bandwidth and what not. These tutorials are really just something for me to do for those who want to learn c++ or Java and haven't had the time, the money, or found any good tutorials of some sort. They are also for members of my team, a few friends, and anyone who can search something on YouTube and get out of the ordinary results. These tutorials will be as explained as I feel you need to be when it comes to learning these, I'm not going to go on about "The history of JAVA, chapter one..." but I will go ahead and tell you what I know about certain pieces of code as well as some tricks I have learned. Now if anyone who watches these knows a better way to do something I post by all means, please share. I am more or less new to JAVA and I only know what My coding as taught me so chances are those of you with actual years in this language can top me in no time. I am also going to be doing video versions with some graphs and some simple animations for some of my journal entries, as well as any actual evidence of progress that is visual.

Second to last, and a blast from the past, Entering the realm of [s]2D[/s] 3D development,
I Have decided that, 2D is nice and all and I truly do love it, but well games are moving on and it's best I catch the train before it hits me in the face. Now I have not worked with 3D in, well I never actually have worked with much of it. So I'll be looking for decent freeware to start me off before I go out and purchase and overpriced 3d modeling programming of some sort. So if any of you know a nice program that's free or rather cheap, let me know. I also need something or somewhere to learn to animate and what not, texture so on so forth. So if you got Recommendations let me know I could use em.

Lastly the much much more of this entry,
A few of my personal projects have come slightly farther thanks to some concept tests I have worked on, mainly the "Drop Box" I was working on for my own needs, I am thinking of releasing it when it is done It requires a FTP file storage of some sort and a MySQL database but besides that simple setup its self managing. - in theory

I hope I was able to provide a more real "Journal Post" and that i wasn't at all too creepy, thanks for reading,
~Ice

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The defacto standard free 3d modelling tool is [url="http://www.blender.org/"]blender[/url].
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I push for blender too, it is a kick-ass 3d tool. It is being actively developed, releasing a new version every other month (the development speed of it is astounding to me).
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