• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
  • entries
    2
  • comments
    0
  • views
    2972

UPSAT Version 1.1 is Live and on Sale!

Sign in to follow this  
Followers 0
MidnightTangent

696 views

A few days ago we released our first update, Version 1.1. We originally decided to do it because we noticed that our Twitter link was broken since we switched our account name to @MidnightTangent, but then decided to actually incorporate some gameplay changes as well. The 2 biggest changes we made were to speed up the first level by 1 second and to make the basketball spawn in a random location on the slam dunk game. People had told us that the first levels took too long to get through and we thought that just pulling the basketball straight down every time was a little bit boring.

Some other changes we've incorporated have been as a direct result of the "Because We May" sale that is going on this week. We've seen a dramatic increase in sales in just a few days and we knew we wanted to show these people that we're listening and constantly making improvements. To do this we made a big change to how OpenFeint checks for achievements to get an increase in performance. We also fixed a bug in which the offline status notification was repeatedly displayed when a user was playing and not connected to the internet. The most noticeable change we made, however, is probably the addition of a screen to ask the user to review UPSAT on google play after 150 games.

Here's a pic of that screen:

Review_full.png

We think this will not only help improve the number of reviews on Google Play, but also show that we care about our players experience and want to make it better any way possible. As an example, one of our players commented that they wished we added support for native German speakers. As we were looking into this, the user contacted us via Twitter and offered to do the translation for us so that it could be better than Google Translate. We hope to have many more of these interactions!

If you'd like to check out UPSAT: You Probably Suck At This you can get it on sale for $0.99 until June 1st here: Google Play

0
Sign in to follow this  
Followers 0


0 Comments


There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now