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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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toddbluhm

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Hey everyone this is Todd,

I just wanted to give a quick updated on the status of function.repair. If you haven't been following us on our facebook page, go do that now, because that is, and probably always will be the most up-to-date source for fucntion.repair and anything Demergo related. While we submitted the app to Apple, they took their sweet old time with testing our app, and they just got back to us tonight and it was rejected due to some technical issues. As I posted on facebook, it has been so long that when we resubmit to fix those issues, we will also be submitting our 1.1 patch too. So that means a much more stable and polished version for everyone, but at what cost... the cost was a missed deadline and a missed promise to our awesome fans. And we all, at Demergo, deeply apologize for that.

We are still learning and we hope that you all bear with us as we go through these learning experiences. Having said that, we do have good news, we have begun pre-production on our next game! The artists are busy concepting away at all the cool new environments and characters and awesomeness that they do.

I will keep you all posted on when function.repair hits the app store, and we plan on doing a post-mortem and posting it on here and game career guide as well. We are hoping for a video post-mortem so that you can all meet the awesome team behind function.repair, but we will have to see how much time we have.

the Demergo Team sincerely thanks all of you for your patience and awesomeness!

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