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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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New mini-game update coming soon! Vote Now!

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MidnightTangent

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[font=Calibri]Due to our new found [s]fame [/s]tiny community of players, we've decided to put the afterburners on all of the improvement projects we had scheduled for UPSAT. Some of this you have already seen when we released the Version 1.1 update last week which featured some minor bug fixes, but I'm here to tell you that, "You ain't seen nothin' yet!" [/font]



[font=Calibri]Throughout the past couple of weeks, Ryan and I have had many meetings and brainstorming sessions to come up with all the improvements we'd like to see implemented. The first major improvement will be a developer notification system. We want to be able to communicate with you about promotions, sales, upcoming updates, etc from right within the game, so we're working on something that will allow us to do so easily. The second major improvement is going to be the addition of several language settings from within the options menu. I'm developing a list of all the text we currently use in game and we'll be translating it into Spanish and German to start. A huge, "Thank You!" goes out to one of our Twitter followers [font=Arial]@kurtextrem[/font] for helping us with the German translation. We're working hard right now to get these out to you by late next week with a Version 1.2 update. [/font]



[font=Calibri]The big huge mega supremo news, however, is that we have a whole mess of mini-games to bring your way! We've been planning this for a while, but we finally buckled down and came up with a list of around 50 games that we're going to be rolling out in the coming months. With game titles like "Abduct the Cow" and "[font=Arial]Launch[/font] the Human Cannon" you can bet they're going to be zany and a ton of fun to play! With this, we're also going to be implementing a game unlocking mechanism and a screen to let you toggle the games on and off. We figure the unlocking system will give you some added incentive to keep playing and the ability to toggle will give you the freedom to only play the games you love! Your scores will only count on the leaderboards if all available games are on, however. [/font]



[font=Calibri]Since [s]we can't decide [/s]it's going to take us a bit of time to get all these games implemented, we've organized them into several different themes that each contain one type of mini-game (tap, [font=Arial]tap-tap[/font], swipe, drag, shake) and we'd like YOUR help in deciding which games you want to see first. We've set up a poll with three of the themes that we like most and the winner will have its mini-games launched around June 22[sup][font=Arial]nd[/font][/sup] with the Version 2.0 update! To keep it a bit mysterious, we won't tell you EXACTLY what each game entails, but here's the titles we've decided to go with for each theme.[/font]



[font=Calibri]Alien Invasion[/font]


  • [font=Calibri]Engage Hyperdrive![/font]


  • [font=Calibri]Invade Earth![/font]


  • [font=Calibri]Abduct The Cow![/font]


  • [font=Calibri]Who took your cow?[/font]


  • [font=Calibri]Shake them off![/font]



    [font=Calibri]Arcade Action[/font]


    • [font=Calibri]25c to Continue[/font]


    • [font=Calibri]Special Attack![/font]


    • [font=Calibri]Tilt![/font]


    • [font=Calibri]Jump![/font]


    • [font=Calibri]RELOAD![/font]



      [font=Calibri]Casino Night[/font]


      • [font=Calibri]Jackpot![/font]


      • [font=Calibri]All In![/font]


      • [font=Calibri]Shake the Dice[/font]


      • [font=Calibri]Deal Em' Out[/font]


      • [font=Calibri]Split[/font]



        [font=Calibri]VOTE VOTE VOTE: http://poll.fm/3qx4a[/font]



        [font=Calibri]

        We'll leave the voting open through the weekend and then open the next round once Version 2.0 is live. So be sure to cast your votes now and if you're feeling really generous help us spread the word!

        [/font]

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