Yet another step without much details. The next 10 stages await you.
If you want to check them out, don't forget, that you can press '1' to advance to the next stage.
Since this step is somewhat short, find the level editor I'm using attached as well. Open the file "Supernatural.elementeditorproject". The editor requires the charset and spriteset files in the same folder as the editor project.
The editor is a quick hack job and therefore a bit buggy. Save often. It worked good enough for Soulless though
If you add new stages and want to test them, go to the export tab, chose the proper location for the export file (level_data.asm) and press "Export".
A simple recompile with C64Studio will incorporate the new stages.
Careful, do not have elements going outside the screen boundaries!