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What is this place? It's vaguely familiar...

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Prinz Eugn

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It's been almost two years since I've posted, and I'm not really inclined to guilt myself any further by being any more exact than that.

What can I say? Life got in the way, per usual. I'd say I regret not spending any time on game development, but I honestly don't know where the time would have come from. Getting old. Feels bad man (see Figure 1).

Anyway, I'm basically stumbling head first into the American dream. Turns out if you work really hard in school, get good grades, and have a bunch of extracurricular activities, and don't major in something fictional like English Lit, you can in fact get a job after graduating college that doesn't involve wearily counting up the contents of the tip jar at the end of the day. I just got a job in the biggest city in our tiny state, Albuquerque, which is an actual place for Bugs Bunny fans and is pretty much as described for Breaking Bad fans. Well, probably anyway, I've only seen very small slices so far...

Gamedev.net. Right. Well if you haven't ever read my journal before, and there's a good chance you haven't since I haven't been around. Since I have more free time now, especially since my girlfriend is still going to school, I'm planning on getting back into art. When I was packing, I stumbled upon some of my old artwork I forgot about from high school and thinking "man, I used to be really good". I totally meant to upload a scan/picture of one of them, but that stuff is still stranded at my house so that will have to wait 'til next weekend.

I actually do have a project- well, I've had it for about a year: releasing a sprite pack or two into the Gamedev.net marketplace. I actually have had them for a while, but using really old art from high school, which was five years ago. So the plan, right now, and I have to message Michael Tanczos about it, is to basically take those old sprites and "upgrade" them in Photoshop, and add a few new sprites in to keep it interesting. I'll definitely have to explain what I mean in a future entry.

I know there's a halfway decent market for the sprites, judging by the emails I am receiving years after this thread was posted: http://www.gamedev.n...ne-sprite-pack/, and from people finding my deviantart account: http://prinzeugn.deviantart.com/, and that's just people who bothered to email me, god knows how many actually used them... But even so, making money isn't that important to me, it's having the motivation to produce artwork. And dammit, I miss art!

With that note, here's something I've been working on recently. I'll probably give a more in-depth description of what's going on with it in a later entry:

battlecruiser_wip_by_prinzeugn-d536108.jpg
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To be honest - I generally don't like cel-shading in video games. On occasion it is used to great effect, but more frequently it is abused. Cel-shaded graphics in a space setting however... for some reason I find that quite appealing.

Welcome back. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

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[quote name='Jeff.Leigh' timestamp='1339541629']
Cel-shaded graphics in a space setting however... for some reason I find that quite appealing.
[/quote]
I don't think that's cell-shading. I think it's two separate water-color(?) images - the ship one, the moon another - that were scanned and then imposed over a NASA background (and then touched up in Photoshop for things like the ship's thruster). Whatever it is, it looks good.

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Thanks guys! Good to be back, although I need to catch up with the forums and other journals still... probably going to be a couple weeks until I stop going "Oh that guy! I wonder what he's been doing..." and actually [i]know[/i].

Glad you like the drawing! I'll definitely have to go into more detail next entry. Basically the the ship itself is a scanned line drawing, with all of the coloring/shading in Photoshop. At first all I was going to do was test color and lighting, because Ctrl-Z doesn't work as well with actual paint (and colored pencil). But then of course I ripped a couple of random background things to go with it ( random internet images with photoshop filters...), and got into the shading more, et cetera... The real-life version is almost completely different except for the ship itself.

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