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DreamBuildPlay 2012

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Demosthenes

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So, we finished our entry on time. In the past two weeks we completed the intro sequence, the animations for when the player dies, built a new tip system and fixed a truckload of bugs.

As mentioned, we replaced last year's tutorial with a tip system. We felt the tutorial was too restrictive for experienced players who will probably guess how most of the game works on their own. The tip system works with question marks that are spread on the first two maps. The players can read these tips when they step on them or dismiss them.

The animation for when the player dies is... Well, you'll see for yourself in the game, it's not something that should be spoiled.

Even if we don't get anything else out of this, I can say contests are a great opportunity to establish goals for your project. We did work in the past two weeks that would otherwise, in our part-time work hours, easily take at least three months.

Here's the video we made for the contest, it was made in a hurry so the editing it's not that good, but... smile.png

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