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Every Semicolon: Parts 13 to 18

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Matt Carr

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[background=rgb(254, 254, 254)]It's been a while since I've done a post here in the journal. I didn't want to do a post per episode, but since there's been 6 episodes since my last post I thought I should do the update. I think that's all I'll write because well... there's 9 hours of video below. Yeah... Lots of good progress and cool stuff worked on so if you're one of the crazy (awesome) people that has time to sit through this stuff then this should keep you busy for a while smile.png.[/background]

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Part 13:

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(I recommend watching in fullscreen 1080P. Youtube).

Some of the events in this video:

  • I setup the ballista so that it will interpolate it's animation based on the adjustable power and tilt

    • I make the ballista play a shoot animation adjusted depending on the selected power and tilt


      Part 14:

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      (I recommend watching in fullscreen 1080P. Youtube).

      Some of the events in this video:

      • I setup more intuitive controls for the ballista (and other weapons) for adusting tilt and power


        Part 15:

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        (I recommend watching in fullscreen 1080P. Youtube).

        Some of the events in this video:

        • I identy the cause of editor freeze that occurred in the last couple of videos through a process of elimination and fix the issue

          • Some small tweaks and fixes


            Part 16:

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            (I recommend watching in fullscreen 1080P. Youtube).

            Some of the events in this video:

            • I introduce the Developer Console system

              • I create an exploding barrel block

                • I make the trajectory indicator remain full when changing size

                  • I ensure the ballista bolt ejects from the ballista at the correct angle


                    Part 17:

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                    (I recommend watching in fullscreen 1080P. Youtube).

                    Some of the events in this video:

                    • I discuss my scene view camera technique

                      • I add and setup the new clouds model and skybox

                        • I add the WIP cannon model and setup the cannon mechanics

                          • I update some of the textures to higher resolution versions

                            • I add a custom inspector for the standard Transfom component allowing copy and paste and world space changes


                              Part 18:

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                              (I recommend watching in fullscreen 1080P. Youtube).

                              Some of the events in this video:

                              • I create a Quick Selection tool to allow for fast selection of multiple nearby objects
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