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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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Dukandia Update: 1; A Checkup, Goals, and Some Information

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This is a re-post from my blog The Melting Cube

[color=#000000]This week on the Dukandia Dev Team we started work on the engine again! Currently the engine supports window and full-screen mode and is fully capable of giving us what we are looking for in the engine. We may be changing the engine up slightly depending on how research goes, but that's another story.[/color]

[color=#000000]New layout:[/color]
[color=#000000]From now on out all Dukandia Updates will be titled as such with a number, these numbers will start from 1 and go on, since this is new 1 will be placed on today's entry. At the bottom of every entry I will have "The fridge" it will be a summary in some cases, a letter to our followers in others, but is generally just news that I have decided to post, it might not change for weeks or it might change several times before you see it again.[/color]

[color=#000000]Current Features:[/color]
[color=#000000]Window Mode[/color]
[color=#000000]Full Screen[/color]
[color=#000000]Image Support[/color]
[color=#000000]Night and Day menu cycle[/color]

[color=#000000]This week:[/color]
[color=#000000]This week we will be creating the new GUI with night and day options, we will start work on various clothing items for the sprites, and we will also look into a game library. We also have two new projects who have come to fight for our attention, these projects are still in the planning phases however and will not be discussed on here until they are done and the leader of said project gives me the OK to do so. Stay on watch though I am sure I can get you some previews or treats regarding them![/color]

[color=#000000]Next Week:[/color]
[color=#000000]Next week I will show you the progress with the GUI, if I find it even half presentable that it. I will give you insight to a new site design that will better fit our needs. I will also discuss a game engine we are in the midst of planning to help speed up the processes, and I will share some background at what exactly we are doing.[/color]

[color=#000000]The Fridge[/color]
[color=#000000]Although this gave you a little bit of an insight and I know it wasn't a lot of new information, these are our goals and we will keep you up to date with them, thanks to anyone who follows these I'm sure you expected a bit more from us and I promise we will start delivering.[/color]

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It's been made much easier as we have upgraded to a library to assist the engine, the re-write is now up-to date and we need only to make a few modifications :)

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