Slow Progress

posted in Beals Software
Published June 20, 2012
Advertisement
Well, I'm splitting my time between multiple projects, so I'm making very slow progress. This has been slowed even more by the fact that a coworker convinced me to buy Minecraft for the xbox.

Treasure House


I'm still working on a list of all of the items/characters/objects that will be needed. I've been halted by the fact that I can't come up with the last two puzzles.



I also have not made much progress with the art; I was able to update Aaron, but that is about it. Here is a shot of the two versions next to each other (old on the left and new on the right):


Untitled.png




Cyoa


Not much to report here either. I've created a project template using some of the stuff from SAGE, so I was able to set up "tracking "using the state variable system (I should call it the "thumb system" or something instead of tracking, as most people will keep their thumb or finger in place when reading choose your own adventure books, but I digress.) When a scene is loaded it sets three state values (GoBack, GoBackMore, and GoBackAlot) to a scene asset name. When a "game over" screens is presented, it can use these state values to determine what scene to return to.

The "game over" screens are just scenes to allow for different endings. This way I'm not limited to specific wording (for example, good endings would say "Start Over" whereas bad endings would say "Try Again") or implementing a special system to allow for different images.

On a similar note, I'm going to set up a way to allow dynamic text. This would allow me to use the same game over screen with different text.

Time for me to get ready for bed.
Previous Entry Cyoa Engine
Next Entry Another Art Update
0 likes 1 comments

Comments

Prinz Eugn
I like the art, it's uncomplicated but classy. Or maybe it's the suite...
June 21, 2012 04:35 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement