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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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function.repair Now Available in the Apple App Store

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toddbluhm

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[color=#333333]function.repair is now available on the App Store! For a limited time get it for 99 cents![/color]

[color=#333333]Link to App Store:[/color]http://itunes.apple....21235?ls=1&mt=8




Function.repair is a fresh new 2D platform shooter with a unique, no-gravity movement style.

You assume the role of Fixbot, one of the many fixbots, who awakens to find himself in the middle of a massive, broken down space ship. You don't know where you are; all you know is that you are programmed to repair the ship. However, repairing the ship will prove to be more difficult as you will run into various environmental hazards, hostile aliens, and mysterious saboteurs.

Function.repair brings immersive gameplay to iOS. The unique gameplay elements allow each player to enjoy the game in his or her own way and at a desired rate. Function.repair was built by gamers, for gamers.

Recommended Devices: iPad 2 & 3, iPhone 4

New Trailer:
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4 Comments


I'm glad its finally in the store! I myself will be purchasing it soon
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Hey Litheon and cgpIce,

Thanks for commenting, and I hope you both enjoy it. If you have any comments or suggestions, please feel free to comment about it here or send me an email at tbluhm@demergostudios.com, and we would love to hear your feedback.

Thanks for keeping up with us, and supporting us, I look forward to posting about our next project soon!
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Pretty much my review:
Well, I had a blast playing it! I like how you worked in save spots as well as how simple and easy the controls are. The monsters made it an interesting challenge, as well as when I got lost and forgot which direction I was going, from start to finish I found it highly entertaining. The concept was great and I'm glad to say I'v stuck with you and I can't wait for your next project, well done.
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