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Archer Alec - IndieGame Devlog 12: Day/Night Lighting
posted in
Gunthera's Journal
Published June 30, 2012
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Today I got some work done, worked on the first monster, skeletal swordsman.
He can Break through doors, hurt the player, and damage/loot the chest
Got a fairly good working day/night system along with some mediocre lighting effects via torches
And DayTime atop the castle
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Archer Alec - Massive ReDesign
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Archer Alec - IndieGame Devlog 13: Experience and Levels & Guis
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saejox
castles, chests and ladders. nice
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June 30, 2012 07:31 AM
AlanSmithee
very nice progress just like past weeks!
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July 01, 2012 01:11 AM
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