Archer Alec - IndieGame Devlog 12: Day/Night Lighting

Published June 30, 2012
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Today I got some work done, worked on the first monster, skeletal swordsman.
He can Break through doors, hurt the player, and damage/loot the chest

Got a fairly good working day/night system along with some mediocre lighting effects via torches

14dzpfs.jpg

And DayTime atop the castle
2w2r5p1.jpg
1 likes 2 comments

Comments

saejox
castles, chests and ladders. nice
June 30, 2012 07:31 AM
AlanSmithee
very nice progress just like past weeks!
July 01, 2012 01:11 AM
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