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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Some art

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Servant of the Lord


Well, so much for planning ahead! I just unexpectedly spent 20-ish days out of state, without access to the internet. I only got back four days ago.
Naturally, that torpedoed my intentions of getting the level editor working on time (though to be fair, I was already late even before I had to leave).

Getting the editor working is still my near-term goal, however (Followed by using the editor to create the city 'Hahdief', and being able to walk around inside it).

Anyway, to ease back into development (after a very necessary 2-day rest from the exhausting trip), I've made a little bit of art in-between compiles and during programming breaks while resuming work on the editor. Here's the art I made:


Heavy stone fence:

(still needs a little work... I'm just noticing multiple flaws in it)

Tapestry / Mural / large-painting / whatever-it-is:

I deliberately made it rather simple in the perspective and layout of the scene (specifically on the simple 3-layers of the trees), because some older medieval paintings and tapestries were like that, before art advanced enough for people to properly understand things like perspectives and proper use of lighting. Or whatever - I'm as much of an art historian than I am an artist (hint: I'm neither).

I drew the people with pencil, and scanned them, then digitally colored them and added them to the digitally-drawn trees and etc...

The tapestry (or whatever it is - it looks more like a giant painting then a tapestry, but I guess it could pass for a mural)... The tapestry is meant to be in two pieces, probably flanking a large doorway in either the king's castle or a Lord's manor in one of the larger cities.

Garden pottery vases:


I made these vases today in the past two hours. Cheap developer that I am, I (quite clearly) made four vases and just recolored them a dozen times. laugh.png Development on a budget.

Anyway, it feels good to be back in action working on code and art. Hope all y'all's projects are coming along well!

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Nice graphics! I especially like the tapestry, looks medieval enough to me.

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Nice, I prefer the pottery vases, but I think the taper on the left most one is a bit much, but that's just me.

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Great texturing as ever SotL! [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

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@cgplce: Thanks for the feedback. Do you mean the length of the neck, or how the neck narrows?

How's are these?

@O-san: Thanks! I'm thinking of removing the text in the upper-left corner, because it's hard to read and kinda out of place. I'll probably make a plaque under the tapestry with the name of the tapestry ("The slaughter [s]of[/s] at Guilderfjord"), and change "Guilderfjord" to an actual location in the game world, to be self-referencing.

The tapestry (and the scene it depicts) has nothing to do with the game plot itself, but is just to make the game world and background seem more alive. The scene itself I have no backplot for, I just drew a battle and then named it.

@Net Gnome: I appreciate the compliment! [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

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how the neck narrows. Either of the new ones are good, I just think it narrows too quickly in the original.

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Nice work, the vases look pretty good and the tapestrys it actually looks like its made of cloth or some other texture

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