You gain experience by killing monsters, when you level you will be awarded one "point"
Points will be used in a attribute system.
Your attributes will be
AttackPower: How much damage you do.
AttackSpeed: How fast you can charge your bow.
MoveSpeed: How fast you move.
Health: How much health you have.
The gui will probably be in the bottom of the screen and consist of the 4 attributes, with the crystal/chest(main monster goal) health in the center
Along with a long experience bar at the bottom, and the player health above that.
Archer Alec has changed dramatically since the beginning of this devlog, most game mechanics such as the random generation where thrown out the window, along with the biome system, biomes may return but everything will be hand made by me.
Archer Alec will be Castle Defence game essentially
Thank you for reading, thank you for even viewing this as it encourages me to continue to develop this game!
As always feedback is greatly appreciated