• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
  • entries
    5
  • comments
    7
  • views
    11594

Conquests

Sign in to follow this  
Followers 0
mdwh

1327 views

One of the games I've been working on recently is Conquests, an open source 4X Civilization-style game, for Windows and Linux. Features:

- Ability to create your own maps, as well as play on supplied or randomly generated maps.
- Scriptable AI, using Lua.
- Significant portion of the game setup can be modded, via the Lua scripts.
- Choice of 2D or 3D viewing modes. Supports zooming in/out. Hardware accelerated.
- Help tooltips on all GUI buttons; in-game reference guide.
- Whilst borrowing much from Civilization 1-3, I've tried to make a game that focuses on the fun aspects rather than the tedious.
- Efficient air and naval transport and combat - the player can select where to attack or transport units to immediately.
- No pollution! No senate or war weariness! No city disorder!
- Rather than simply having a generic "city production", cities also need to obtain elements in order to build things: Wood, Stone, Bronze, Iron, Gunpowder, Oil.
- Any foot soldier can build roads, rather than having to have specific worker units. Foot soldiers can also attack enemy units or cities directly by sea. Thus there is an advantage for building a mixed army of foot units and strong units, rather than just the latter.

conquests_14_freshmeat.jpg

It's the first non-casual game I've completed. Yes, it's yet another Civilization game borrowing a lot of ideas from the series, but it's a style of game I've always wanted to write, and I hope I've put my own slant on the gameplay and features smile.png And since I'm still learning, I wanted to go for something I knew I'd enjoy playing - as opposed to an idea that sounds more original, but runs the risk of turning out unplayable after months of programming (which is often what happened to my earlier unfinished projects...).

The game uses my own game engine, Vision. I worked on Conquest on and off from around May 2009 to January 2012, though this doesn't include time spent on Vision before that period.

The game uses graphics, music and sound effect taken from Free 3rd party sources, except for some graphics which are procedurally generated.

Homepage/readme: http://homepage.ntlworld.com/mark.harman/conquests.html
Screenshots: http://www.indiedb.com/games/conquests/images
Blog: https://sourceforge.net/p/conquests/blog/
Downloads: https://launchpad.net/conquests/+download

4
Sign in to follow this  
Followers 0


2 Comments


Looks good and nice to see other people developing for linux too :-)
0

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now