SAGE Editor Update
Well, I have gotten a bit of progress done with the SAGE editor; not as much as I would like to have, but a bit. As usual, mostly backend stuff, but I was able to get the sprite editor in place and I'm getting close to having the scene editor done. I still have to get animated sprites working, though this won't be very hard as this is already set up and working in my code base; getting it working with non-animated sprites is what took so much work. Here it is, in all of its glory:
Hopefully my next post will contain shots of the scene editor!
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Why wait until the next post? Here is the office scene, imported into the editor:
I still have a bit to do; you can move nodes and that's about it. I'll need to add the ability to add/remove links (the major reason I wanted to get the editor done), adding/removing/moving planes, adding/removing nodes, and some sort of way to preview objects. The latter is going to be the hardest as there really isn't anyway for me to know without parsing the script; objects are added via script and not the editor. Though, I may change this as I don't really see any reason why to have it done via scripting; if the object doesn't need to be seen, I can just hide it. I honestly did it for some reason, but I can't really remember why.
Anyway, time for bed!
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Treasure House Demo Update
The demo is coming along nicely; progress should be much quicker once the editor is finished. Anyway, I almost have the first room completed, just need to do a little more decorating.
That's possibly the worst couch I've ever seen, but I'll work on it as I go.
Back to work!
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Well, Aaron repainted the office and got a new couch:
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