SAGE Editor and Treasure House Demo Progress

posted in Beals Software
Published July 08, 2012
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SAGE Editor Update



Well, I have gotten a bit of progress done with the SAGE editor; not as much as I would like to have, but a bit. As usual, mostly backend stuff, but I was able to get the sprite editor in place and I'm getting close to having the scene editor done. I still have to get animated sprites working, though this won't be very hard as this is already set up and working in my code base; getting it working with non-animated sprites is what took so much work. Here it is, in all of its glory:



SAGEEditor_Shot3.png



Hopefully my next post will contain shots of the scene editor!



[edit]
Why wait until the next post? Here is the office scene, imported into the editor:

SAGEEditor_Shot4.png




I still have a bit to do; you can move nodes and that's about it. I'll need to add the ability to add/remove links (the major reason I wanted to get the editor done), adding/removing/moving planes, adding/removing nodes, and some sort of way to preview objects. The latter is going to be the hardest as there really isn't anyway for me to know without parsing the script; objects are added via script and not the editor. Though, I may change this as I don't really see any reason why to have it done via scripting; if the object doesn't need to be seen, I can just hide it. I honestly did it for some reason, but I can't really remember why.

Anyway, time for bed!
[/edit]


Treasure House Demo Update


The demo is coming along nicely; progress should be much quicker once the editor is finished. Anyway, I almost have the first room completed, just need to do a little more decorating.




06July2012_141743.png



06July2012_120230.png




That's possibly the worst couch I've ever seen, but I'll work on it as I go.



Back to work!



[edit]


Well, Aaron repainted the office and got a new couch:


08July2012_165157.png


[/edit]

3 likes 6 comments

Comments

Programming020195BRook
Hey!! Great work so far! I love the look of the editor! I'm a bit behind on your projects, so I better read up some more. ;) I do get e-mails sent for each entry you make so I've read some. :)
July 08, 2012 09:02 AM
cgpIce
Overall, giving the couch some cushions should easily improve it's looks.
July 08, 2012 01:56 PM
Programmer16
[quote name='Black-Rook' timestamp='1341738162']
Hey!! Great work so far! I love the look of the editor! I'm a bit behind on your projects, so I better read up some more. ;) I do get e-mails sent for each entry you make so I've read some. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]
You really haven't missed much lol. Thanks for the comment!

[quote name='cgpIce' timestamp='1341755784'] Overall, giving the couch some cushions should easily improve it's looks. [/quote]
I'll have to give that a shot; I was trying to mimic the look of the couch I have here in my office, but it didn't quite turn out right. I'll give cushions a try and report back. Thanks!
July 08, 2012 06:18 PM
cgpIce
I think the cushions really improved it's looks it doesn't look like its cardboard anymore, great job!
July 08, 2012 09:42 PM
Programming020195BRook
Much better looking couch!!
July 08, 2012 09:55 PM
Programmer16
[quote name='cgpIce' timestamp='1341783749']
I think the cushions really improved it's looks it doesn't look like its cardboard anymore, great job!
[/quote]

[quote name='Black-Rook' timestamp='1341784533']
Much better looking couch!!
[/quote]
Thanks guys!
July 09, 2012 01:53 AM
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