• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
    707
  • comments
    1173
  • views
    432763

Treasure House Demo...Beta

Sign in to follow this  
Followers 0
Programmer16

1152 views

Treasure House Demo


I finally have a demo done...sort of. I'm calling it a demo beta as the only the first scene for it is finished. I'll be adding more content (at least two more scenes), but I really want to show it off and get some feedback. Here is the download link: Download Treasure House Demo Beta.



If you have any issues/suggestions/comments/whatever whatsoever, please either post them here or via the site's contact form.


2
Sign in to follow this  
Followers 0


5 Comments


Hey there! I just tried the BETA, everything runs smoothly. Only suggestion I would give would be a way to cycle through dialog faster, via clicking as opposed to waiting on the timer, or just a (NEXT) button all together.

Looking good!!! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
1

Share this comment


Link to comment
[quote name='Black-Rook' timestamp='1341813252']
Hey there! I just tried the BETA, everything runs smoothly. Only suggestion I would give would be a way to cycle through dialog faster, via clicking as opposed to waiting on the timer, or just a (NEXT) button all together.

Looking good!!! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]
Great, glad to hear it ran smoothly! Skipping dialogue is actually on my todo list, but I've been having a bit of a problem with it. I do all of the dialogue through scripting, coroutines, and tasks. I have them all available in code, but killing them doesn't seem to be working properly and it's kind of hard to debug lol.

Thanks for trying it and thanks for the input! I really appreciate it :)
1

Share this comment


Link to comment
All good stuff, works well here. Took me a while to figure out the holding down left mouse to get the menu up thingy, but very smooth and professional looking.
1

Share this comment


Link to comment
[quote name='Black-Rook' timestamp='1341815716']
No problem, keep working on this project! I miss the days of playing point and click adventure/mystery games!
[/quote]
No worries there, this will be finished and soon (-ish; depends on art and music really heh.)

In the meantime, I highly recommend [url="http://www.clickshakegames.com/"]ClickShake Games[/url] games as well as [url="http://www.kongregate.com/games/Pastelgames"]Pastel Games[/url] games and [url="http://www.kongregate.com/accounts/MateuszSkutnik"]Mateusz Skutnik[/url] games (especially Submachine and Covert Front) on Kongregate.


[quote name='Aardvajk' timestamp='1341863294']
All good stuff, works well here. Took me a while to figure out the holding down left mouse to get the menu up thingy, but very smooth and professional looking.
[/quote]
Thanks and thanks for trying it out. Cierra (my fiance) said that it was complicated, so I'm thinking about putting in a second mode, a "sticky" mode. Basically you'd click on the items and the menu would pop up so you could select a verb. The only issue at the moment is that I'd have to add a 4th verb icon for 'walk to' or something.

Thanks again guys! I really appreciate the comments and input!
0

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now