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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Hello World!

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Matthewj234

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Hello World!

I cant think of a better way to start off a journal on a programming website smile.png

Anyway, Hello. My name is Matthew and I have been programming in Java for 4 years now, and for the past year and a half I have been writing games in Java. These projects have been varied from making a Pong remake to start with, and some other game remakes. I gave an RPG a go, however I lost interest in this. I have also had a bit of fun with 3D game programming, however, the logic for things such as collision detection so far have eluded me, so I'll stick to 2D. So that brings me onto my current project.

I am making a Rogue-like, as I love playing games like this, having a nice big dungeon to explore, items to find, bosses, shops, all of that great stuff! I know some people lose interest in this sort of thing, but I cant think of anything better smile.png

The game is called Beyond The Light, and I am really enjoying programming it!

So far, there is:

  • Random Dungeon Generation
  • 2 Enemies, and 2 Towers (Enemies that will fire projectiles at you)
  • An auto play feature for testing the higher levels
  • ~450 items which are randomly generated at the time of dropping
  • Particles and particle effects for events like, picking up an item.
  • A currency system, which will be expanded upon with the shops


    And there is so much more I am planning on adding! I dont want it to be so repetetive that it like:

    Run around dungeon.
    Die.
    Return to start of dungeon.

    I want it to have quests, a level system, bosses, over worlds, forests, religions, and so much more!

    It is a massive idea inside me, and I am constantly expanding the scope, and what is being added! Unfortunately, I have put adding new content on hold, so that I can finish optimising the code behind the scenes. The engine being used, is one I have been developing for around a year now, it is a 2D tilebased engine, which will handle any tile size and quite happily render them. I have also created a 3D version of it using OpenGL and LWJGL.

    Anyway, thats enough from me for today!

    Thanks for reading, and see you next time smile.png

    Matt

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