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Starting my journal here.

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AlexF

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Hey, this will actually be a mirrored journal from my Blogger blog. So if you are interested in older posts check out http://nighttimedevelopment.blogspot.de/

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Today, I won't be writing about procedural content generation.

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Currently I'm preparing for my last exam named "Game programming". It handles topics like nav-graphs, behavior trees, quaternions, resource management and differential equations. So I don't have a lot of time working on my bachelor thesis. But it is almost done anyway. I'm a little behind with my description in my postings.

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So for the time after my exam and especially for when I'm finished with my bachelor thesis I am looking for some skilled people for a small game project based on some techniques used in my thesis. I have a very vague idea of the game but I'm very sure it will be done for the PC and the Xbox using XNA.

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So, I'm looking mainly for artists. But also if you are a game designer or a programmer that is interested in joining up with me for a small indie title.

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So what will the game be about. It will be a first or maybe third person adventure/puzzle game. When I was little I loved to do those labyrinth puzzles in kids magazines. I want to blow some action into this kind of puzzle game and place a character in a 3D environment in such a labyrinth. Additionally to finding his way out of the maze he also has to evade some kind of monster. He cannot shoot or fight the monster... he can only run away from it and trick its AI (kinda like in Pacman). There could be more gimmicks for the player like marking positions for his orientation or portals through walls.

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The labyrinth could rotate sometimes making creating new dead ends and new passage ways.

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Infinite possible mazes could be created by procedural content.

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So again: if you're interested in joining up please message me or write me an email.

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