Jump to content
  • Advertisement
  • entries
  • comments
  • views

I'm Back!

Sign in to follow this  


Hello all! I decided to take an extra week away from game development, just to give myself a little bit of a break. I've been playing a bunch of games; mainly Fallout: New Vegas on the PC, my new Kinect, and some Rage on the PC.

I did a tiny bit of work while I was on my honeymoon; I was able to get content building from the editor via MSBuild. So I will be focusing a little more energy on that this coming week so that I can actually use it to develop some assets.

I have to do a little bit of re-working on the engine first so that I can make a more friendly development environment. Currently objects are created in the map's OnLoad() function. Unless I do some script parsing, this will make things a little difficult to do a WYSIWYG editor. I want to keep object creation in the script file though as it allows me a lot more freedom than I can with an XML file (unless I make it a very complex system.) I think I'm just going to have to break it down into multiple functions or I may even end up having to do an XML file.

Shortly after I released the demo (that night actually), I realized that it was very boring (no puzzles), it didn't really draw you in, and it didn't have any backstory (the whole point of not doing it as a cut-down version of the full game.) I'm trying to keep a tight lid on the storyline and whatnot, making this very hard to explain, but it boils down to the fact that there's not much of a back story; you're one of four people selected to compete to win a rich man's most prized possession and that's it. There is no connection between the four people and, honestly, the other characters are not important; they could not exist at all. I'm going to continue working on this, but I have a few ideas.

Now, I'm off to get a little bit of work done before I have to head to bed.
Sign in to follow this  

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!