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Entry #129, show must go on...

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O-san

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Hello, time for a new post! :-)

I've quietly continued working on the save mechanisms, it's rather intricate to get working right... hence there has been no new journal entries for a while. Right now the inventory is acting up between maps (occasionally) but I think I am going in the right direction.

However, sometimes the inventory doesn't act up. This allows me to go down a cellar and beat some rats with a new found sword. Too bad they are immortal at the moment...

medievalstory8.png


[size=2]DIE RATS! DIE! *doh*



On the editor side I've implemented a raise and lower map function. By pressing either button the entire map is shifted in the desired direction. This allows for instance building cellars to buildings that I maybe didn't think of in the initial design of a map. I have been thinking of doing a X/Y offset to the total map also... but my UI-space is getting more and more crowded. Having X/Y offsets would probably be just as useful as the raise and lower feature. I need to make more room, move some UI elements around a bit (ugh).

Thanks for reading!
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Thank you! Yes I have drawn the graphics myself. Never heard of Siege of Avalon so I googled it, looks like a game I would enjoy =)

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