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Blending Normal Maps

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RSI

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ShaderMap 2 currently implements overlay and detail oriented methods (called pure rotation in SM2) for painting normals. I may do a write up of the SM2 blending modes and maths behind them in the future.

In the meantime here is a really great article I found on blending a detail normal map with a base normal map. http://blog.selfshadow.com/publications/blending-in-detail/

e_28a.jpg

In other news, I'm on Google+ here: Neil Kemp

and I've started a G+ page for ShaderMap as well: ShaderMap+
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