• entries
  • comments
  • views

The OBJ Blues

Sign in to follow this  
Paul C Skertich


The whole day I had the OBJ Blues. Textured, yes and lit yes....Sadly, one triangle would stretch out to who god knows where and missing triangles. In my mind I have a very clear image of what I would love my models to do in my game and I don't see OBJ Fitting well. I'm devising my own format that will allow animation, skin weights, morphs and possibly more! As of now, I junked out the OBJ loader and put in place the new mesh loader. I kept on looking at Rastertek's example of loading a simple text file and am slowly expanding on that idea. I really would like my models to be boneless and depend on physic driven skeletal structure. I looked at the Eurphoria engine that uses animation-less "bones" and I like that idea a lot. I also looked into Nvidia's new destruction (fracture) and I love it. It simulates real life breakage. I throw a plate against the wall - what happens, it shatters. I like the fact that Nvidia has it now in real-time instead of having to the mesh up in pieces before rendering scene. It's a great feature! I would love to have my models to have dynamic clothing and hair.

I know I am setting the bar high for myself! Apart of fracturing - I think a character should have guts inside them and actual see-through wounds.

There's alot to think about and pounder about!

You'll see a new update shortly! Hope everyone is having a great week so far!
Sign in to follow this  


Recommended Comments

[quote name='Servant of the Lord' timestamp='1344438668']

"I think a character should have guts inside them and actual see-through wounds."
Well, it'll make headshots alot more satisfying.

Oh definately! I want it to work with any weapon too! So, if teh character has a crow bar or a pipe it'll case the skin to bruise, split open and what not. Also, I would like to put in place a muscle system so if the character flexes you see tone definations. Thanks for the reply!

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now