Jump to content
  • Advertisement
  • entries
  • comments
  • views

Game Editor WIP - Custom Mesh Import

Sign in to follow this  
Paul C Skertich


In my previous blog, I took a screen shot of my first custom file import. After looking at the mesh loader - I tinked around a bit. The original converter program was in Command prompt and there was a dying need to make things a bit easier. So, I converted the command prompt application into a .NET Windows Form.

A cube is pretty interesting but a bit more complexed box shape would be better, right? So in 3D Studio Max 2013 - I created a basic Cross. Ran it through my converter application and loaded it within the game editor. The light position is somewhere in the Z axis and more on the left of the X axis.


When I was trying to take a snap shot of this picture - the editor's camera would reset itself. Four times it took to try to use Windows Sniplet! I actually thought it was comical as if it was meant to not be taken a picture of! lol!

This is one step forward and more step forwards will proceed! :)
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!