Elevators caused a lot of problems during development. I had some new situations that I had to handle like when a player or a snake is standing on a rising elevator and is crushed against a wall or when multiple stone blocks are on an elevator and are being lifted by it. By now I handled most of these cases.
I suspect there are still some bugs that can appear in multiplayer where the two players can cause some strange situations. (Like pushing a stone block onto a moving elevator)
A new level with elevator
I added a new level which is level 1 now so you do not have to complete the previously known levels to play it. I hope this new scene is not too difficult to complete
Bible quotes
When the player reaches the ancient book, a random biblical quote is displayed. This is selected from about 20 quotes.
Small and large level handling capability
Later I plan to have small (10x10 tile) and large (20x20 tile) levels. The game can now run in both mode depending on the parameter it gets from the html page. But I do not have any large maps yet.
A new map
I added a new map for single player mode. This is level 1 now. It can demonstrate what elevators can do.
Here is a screenshot:
Other changes:
o Pedestal can now fall and can be pushed if on a pushable stone block
o Snake movement is much nicer now
o Push plates can now be triggered by pushing a stone block on it
Comments are welcome so feel free to share your thoughts ideas!
And let me know if you managed to finish (or you did not) the new level
Edit: here is a direct link to the playable demo:
http://www.belanet.ujmappa.hu/ruins/