Elevators, old scrolls, more sophisticated snakes and a new level

Published August 22, 2012
Advertisement
New tile object: elevator
Elevators caused a lot of problems during development. I had some new situations that I had to handle like when a player or a snake is standing on a rising elevator and is crushed against a wall or when multiple stone blocks are on an elevator and are being lifted by it. By now I handled most of these cases.
I suspect there are still some bugs that can appear in multiplayer where the two players can cause some strange situations. (Like pushing a stone block onto a moving elevator)
A new level with elevator
I added a new level which is level 1 now so you do not have to complete the previously known levels to play it. I hope this new scene is not too difficult to complete smile.png

Bible quotes
When the player reaches the ancient book, a random biblical quote is displayed. This is selected from about 20 quotes.

Small and large level handling capability
Later I plan to have small (10x10 tile) and large (20x20 tile) levels. The game can now run in both mode depending on the parameter it gets from the html page. But I do not have any large maps yet.

A new map
I added a new map for single player mode. This is level 1 now. It can demonstrate what elevators can do.
Here is a screenshot:
newmap.PNG

Other changes:
o Pedestal can now fall and can be pushed if on a pushable stone block
o Snake movement is much nicer now
o Push plates can now be triggered by pushing a stone block on it

Comments are welcome so feel free to share your thoughts ideas!
And let me know if you managed to finish (or you did not) the new level smile.png

Edit: here is a direct link to the playable demo:
http://www.belanet.ujmappa.hu/ruins/
1 likes 10 comments

Comments

Programming020195BRook
I'm going to play and post back. :) I would suggest you post the link to your game on each entry with an update.
August 23, 2012 11:50 PM
Programming020195BRook
Very fun! I beat the new level! :)

I love these games!
August 23, 2012 11:58 PM
Severin
[quote name='Black-Rook' timestamp='1345765842']
I would suggest you post the link to your game on each entry with an update.[/quote]
Good idea, thanks, I added a link to the post.
[quote name='Black-Rook' timestamp='1345766280']
Very fun! I beat the new level! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img][/quote]
How long did it took to finish the level? How difficult do you think it is?
August 24, 2012 06:14 AM
Programming020195BRook
It took me 2 tries because I rushed the first attempt. I then just looked at the puzzle and solved it in my head before trying, but it took roughly a minute. I found it easy but not too easy. I enjoy these games either way!
August 24, 2012 06:31 AM
Severin
Cool. I guess you have a lot of experience playing such games. :)

Then difficulty should be okay for now. Later on there will be larger (20x20 size) levels that could me more challenging.
August 24, 2012 07:03 AM
Severin
The next trap will be the rolling stone ball trap. It will be able to trigger push plates and it will smash unfortunate players and snakes. And I plan to make a map with a perpetum mobile where the traps will trigger each other in a never-ending loop. I think that scene will be the title screen for the game.
August 24, 2012 07:22 AM
Programming020195BRook
Can't wait! Keep us updated!
August 24, 2012 07:26 AM
mixmaster
I got stuck in level 2.. I managed to get a stone block stuck on a ladder but I could still get past it somehow. after passing it I was blocked in. Small bug :-) Great game man. I was enjoying it.
August 31, 2012 05:30 PM
Programming020195BRook
I wish more people made games like this!! Maybe they do, but I rarely see classic games like this!
September 01, 2012 03:52 AM
Severin
[quote name='Lee Stripp' timestamp='1346434255']
I got stuck in level 2.[/quote]
Would you like some hint? :)
[quote name='Lee Stripp' timestamp='1346434255']I managed to get a stone block stuck on a ladder but I could still get past it somehow. after passing it I was blocked in. Small bug :-) [/quote]
Thanks for reporting that. I am not sure how could I re-create the situation.
[quote name='Lee Stripp' timestamp='1346434255']Great game man. I was enjoying it.[/quote]
Thanks :)
September 01, 2012 07:49 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement