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Weekend Reading: Tales from Journal Land

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Here are your Journal Land entries from the period of 8/19 - 8/24

Greetings to new Journal Land authors Khaiy, Alex Hopkins and Phono

A warm welcome back to gdunbar!

Project Updates

  • Rendering Systems logo+%20bullet.png - RSI3D has info on the latest update to ShaderMap
  • Once a Bird - Demosthenes is proud to announce that Graveyard Shift has made top 20 in the DreamBuildPlay competition!
  • An Engine Through Time and Space - Aressera has an update on what he's working on for his "general-purpose sound processing and IO library", as well as a link to the free online MIT course he's taking to help with some aspects.
  • miicchhii's Journal - miicchhii has made available the fourth beta release of Castles, looking for feedback and bug reports
  • The Long Road of Simulation - omercan has posted up more design information and images for his city building project SimuWorld
  • RuinValor - Birth of Talos - riuthamus has video showing the animation smoothing, terrain generation and then also some partlcle and destructible terrain effects
  • Severin's Journal - Severin has a new demo for his game Ruins, which features a new starter level with new gameplay elements as well
  • nighttime development - AlexF has the first video online for his procedural city engine rendering out a metropolis
  • polyfrag - polyfrag has a post mortem for his recently released project Pathogen, which you can find in this earlier entry
  • Zach's Development Journal - ZBethel talks about the various improvements made to the rendering engine with a couple screenshots showing off the additional features

    Game Dev Stuffs

    • Mark the Artist Fights the Future logo+%20bullet.png - Prinz Eugn is looking for some feedback on how he should package all of his 683 sprite files for sale on the Marketplace, and also discusses some animation techniques he's worked out in Photoshop
    • SIC Games' Journal logo+%20bullet.png - SIC Games shares things he's learned while wrapping using native Win32 and Managed C#
    • /* Why you crying? */ - JTippetts has been busy creating some more beautiful landscape renderings in Blender
    • The Bag of Holding - ApochPiQ reflects on spending the past year helping to create the soon-to-be-released PC game Guild Wars 2

    • [nbsp]
      Other Stuffs

      • #ifdef TRAPPER_ZOID logo+%20bullet.png - Trapper Zoid drops in with a quick update on his sound wave generator project
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