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A C64 Game - Step 65

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Endurion

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I had several complaints as there was no bullet. Well, after this step there is still none, but you do get a flash  :)


step65.png

When shooting we add this:

          lda #5
          sta PLAYER_RELOAD_FLASH_POS
          lda #1
          sta VIC_BACKGROUND_COLOR


Below the call to ObjectControl we add this snippet to update the flash via the color fade table:

          ;shot flash
          lda PLAYER_RELOAD_FLASH_POS
          beq +

          dec PLAYER_RELOAD_FLASH_POS
          lda VIC_BACKGROUND_COLOR
          and #$0f
          tay
          lda COLOR_FADE_OUT_TABLE,y
          sta VIC_BACKGROUND_COLOR

+


And the color fade table itself:

COLOR_FADE_IN_TABLE
          !byte 11,1,10,1,10,13,14,1,7,8,1,12,15,1,1,1
          
COLOR_FADE_OUT_TABLE
          !byte 0,15,9,14,6,6,11,10,9,11,2,0,11,5,6,12


step65.zip

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