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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Day 568 to Day 600

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It has been a very busy month. With the launch of the first minigame, we have had a huge increase in the interest for WorldAlpha. Traffic to our site has more than doubled. With the game launched, I knew there would be feedback, but unfortunately not what I had hoped.

Some iTunes store reviews
1. Horrible - This game first started with a long download . then the game starts with no story and ur left guessing. If all u want in a game is shooting figures that barely r visible this is the game for u.
2. Crash-o-la iPad 1 with latest OS - Goes to start screen, press start game then it dies. Review changed when fixed
3. Crashed. - C'mon guys. Bad. It's an automatic delete when it crashes that fast. I mean 100% shutdown of my ipad1. I would give zero stars if the store would let me. Bad bad bad.
4. Nope - Not very good. No explanation of anything, no apparent motive to do anything except shoot. Mechanics are clunky, sounds are almost non-existent and the only high point would e the graphics.....
5. Daft controls - Your trigger is the same as your aiming mechanism - therefore lots of accidental discharges. Very slow animation as you go from rife down to the scope. Needs work.

Ouch! Not quite what I have hoping for. So, it was back to the drawing board, and looking how to make the game better. The developers were able to address the iPad 1 crashing issue, which also makes it work on an iPod too. Then it was speeding up some of the scoping, and making the gameplay smoother. We also added a few more screens to explain a little of the story of WorldAlpha. We were able to fix these issues, and have submitted an update to Apple. Here's hoping it will be available this week and will get some better reviews. To play it check out http://www.worldalphasniper.com

The Economy is Almost Done

The economy should be done this coming week. We are excited to see it all coming together. So, we hope to have some Alpha testers in the game come beginning of September to test this part of the game, as we complete the Military and Politics sections. If you are interested in Alpha or Beta testing the game, sign up here:


Here are some high level numbers for the economy.

# of Different Products: 47

These are broken down into the following categories
oBuildings: 12 + 1 special
oBusiness Goods: 2
oConsumer Goods: 10
oFood: 4
oIndustrial Materials: 9
oMilitary: 3
oRaw Materials: 6

Next week I'll reveal what the different products are. In the meantime comment on what you think some of them might be.

Lead 2D Game Artist Wanted

As we approaching completion of the economy, we are now looking to get a full-time game artist to finish off the game. Up until now we've been using contractors, and some "programmer art". So, if you are local to the Toronto area, or know someone that could help us, please check out: http://www.worldalpha.com/jobs/lead-2d-game-artist

Attention Redditors

If you are a redditor and would like to follow us on our new subreddit, we'd appreciate it!


Visit our Dev Site: http://www.worldalpha.com
Facebook: http://www.facebook.com/worldalpha
Twitter: http://www.twitter.com/WorldAlphaGame
Beta Testers: http://www.worldalpha.com/beta-testers

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I am fairly new to the world of game reviews, but as long as the review actually addresses the area people are talking about they are great. I have gotten a large number of comments telling me that my game videos are bad. However, most of the people at least state why they feel that way and I work to ensure that the next video does not have the same issues.

Just like you did. The reviews told you the game crashes iPad 1's so you were able to fix the issue.

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