Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Prototyping has Begun

Sign in to follow this  


I managed to squeeze some time in this morning to start working on the Allegro 4 prototype for the game. I want the final game to have a potentially infinite length, so what I have done is created a background bitmap that is three times longer than the display. Initially, obstacles and flags will be drawn to the entire background.

Once the game begins, a camera object moves from the top of the 'first' page to the top of the 'second' page. At this point, all objects are moved up the bitmap by one display length. Any objects that are now off the top of the bitmap are removed from the game, and new obstacles are created for the new 'third' page. The camera is then repositioned to the top of the first page. This process will be repeated until the game ends.

Here's a YouTube clip to demonstrate:

Sign in to follow this  


Recommended Comments

Are you going to put that monster in that eats you if you make it so far? Always hated that guy as a kid, could never figure out how to get past him and eventually came to the conclusion you weren't supposed to.

Share this comment

Link to comment
[url="http://en.wikipedia.org/wiki/SkiFree"]The wikipedia page[/url] for skifree is actually kinda interesting!

Anyway good luck on your project. I had forgotten about this game - it was actually quite enjoyable for me as a kid!

Share this comment

Link to comment
This isn't a remake of SkiFree. SkiFree came at least a decade after the game I was thinking of, though they are both quite similar. So nope, no monster.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!