Welcome to my journal!
I would like to introduce myself before I get started. My name is Jonathan, student of Digital Arts & Entertainment.
I joined this forum about 2 weeks ago. I've been studying C++ for about 2 years now. And I think I'm ready to go to the next level.
In this journal I'll be writing a game engine and thereafter I'll write a game with that engine.
My engine will be supported by DirectX 11 and other supportive libraries.
If you have any questions or suggestions about my coding, feel free to comment!
For the questions , the answer will be given in the next entry through (Q: A:)
For the suggestions, my response will be given in the next entry through (S: A:)
I've been looking around for some tutorials, information about DirectX, engine structures and I happily share the links with you guys.
Win32: http://msdn.microsoft.com/en-us/library/bb384843.aspx
Win32 tips&tricks http://www.catch22.net/tuts/win32-tips-tricks#FillArea
Optimizing: http://en.wikibooks.org/wiki/Optimizing_C%2B%2B/Code_optimization/Run-time_support
Game engine structure: http://lspiroengine.com/?p=351
Game engine structure: http://www.ttoprpg.com/gedisc.htm#gecodestruct
DirectX: http://channel9.msdn.com/coding4fun/articles/Beginning-Game-Development-Part-II-Introduction-to-DirectX
DirectX: http://www.directxtutorial.com/Tutorial11/tutorials.aspx
DirectX: http://www.rastertek.com/tutindex.html
In this entry I'm not going to post any code though. This is just the opening for a nice journal.
Good luck.