• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
  • comments
  • views

A Small Tale.

Sign in to follow this  
Followers 0


One of the Master's pupils was a notorious hypochondriac.

Every day, the pupil would complain to the Master of some new ailment. At first, it was innocuous; a rash from harvesting herbs, or a scratch from chopping firewood, or maybe a bruise.

But as time wore on, the pupil's complaints became more serious. Eventually, he came to the Master and claimed that his liver was diseased.

Nonplussed, the Master demanded evidence.

The pupil, having no evidence, stammered and fell silent. In shame, he walked away.

The next day, however, he returned, again claiming to have felt disease in his liver.

Once again, the Master asked for evidence. And again, the pupil could offer none.

The third day, the pupil came again before the Master.

"Master," he pleaded, "you must believe me! My liver is diseased!"

The Master simply sat in silence for a few moments.

"I know I have no evidence," protested the pupil, "but you have to help me!"

After another moment of silence, the Master summoned his aide, and requested a sharpened knife.

The aide returned shortly, carrying a ceremonial dagger used for the honorific sacrifices.

In a single deft motion, the Master leaped from his mat, grasped the dagger, and sliced the annoying pupil's stomach wide open.

The pupil collapsed onto the ground, screaming in agony, demanding to know the purpose of the Master's actions.

Still saying nothing, the Master picked up his walking stick and proceeded to prod about in the innards of his dying pupil.

At last, he seemed satisfied; and finally, he spoke.

"You had no evidence that your liver was diseased. Now you have proof that it is not so. I have healed you! Now be gone and contract no further illness."

As he drew his final breath, the pupil was enlightened.

Sign in to follow this  
Followers 0


Yikes! Moral of the story: Fool me once, shame on you. Fool me twice..., you can't get fooled again. Or something along those lines.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now