Jump to content
  • Advertisement
  • entries
  • comments
  • views

10 Fantasy Fights Feedback Thread

Sign in to follow this  


10 Fantasy Fights is a Merry Prankster Games demonstration game. For more information: http://www.prankster.com/10ff

Merry Prankster Games is desperate for feedback! Please post in the comments below any feedback you have on the game. Or, if you are shy, email directly: [email="10ff@prankster.com?subject=10FF%20Feedback"]10ff@prankster.com[/email]

See the first comment for some suggestions on what I'm looking for in feedback.
Sign in to follow this  


Recommended Comments

Desired Feedback

Any feedback is good, but here is a partial list of things we are particularly interested in:
• General:
? What did you particularly enjoy about 10FF? What would you like to see more of?
? What parts of 10FF did you find frustrating, or dislike? What would you like to see less of?
• Software performance/reliability:
? How well did 10FF run? Did you experience any slowdowns or delays?
? How did the graphics look? Any glitches or things not looking right?
? How did the audio work? Any problems?
? Did the game experience any crashes or other catastrophic bugs?
? (If you did experience any of these problems, the more you can tell me about your system, the better. Version of windows, amount of memory in your system, graphics card, etc).
• Gameplay:
? Did you enjoy the RPG system? Were you able to build the character and party that you wanted?
? Did the RPG system (statistics, skills, spells, items, etc) confuse you, or did you have a good idea of how things worked?
? Which of the 10 fights did you enjoy the most? Which did you not enjoy?
? Do you have any suggestions for the RPG system? Skills/Spells/Items you'd like to see?
? Are there any other types of fights you can think of that you would enjoy?
• Interface:
? Were you able to control your party of heroes properly? Attack the right monsters, cast the right spells, etc?
? What about the character screens, where you viewed your character's information, items, actions, journal, etc?
? How about when you interacted with other people, like dialog, shopping for items, etc?
? What annoyed you the most about the interface? Any little conveniences that could improve your experience?
• Bugs:
? Any bug you could report, no matter how minor, would be great!

Share this comment

Link to comment
From another thread:

Leveling up isn't obvious enough. It's easy to miss that you can spend skill points to improve your character.

Share this comment

Link to comment
Feedback from: http://forums.tigsource.com/index.php?topic=28419.0;topicseen

Ok. I saw your post about to disappear from the front page and thought, "Fine. I'll give it a try."
Issues and Things I Didn't Like:
-Water sound from river just cuts out instantly when I reach a certain distance.
-Some sounds extend too far, like that of the firepit in the Orc Infestation cave.
-Bush textures are really ugly.
-NPCs in town walk too quickly. It's fine for the player but looks strange for people who are just wandering around.
-Some different footstep sounds would be nice. Walking on grass sounds like a ceramic floor.
-This may not be your style, but I think being able to hold the mouse button down when moving would be nice instead of always having to click.
-Pathfinding got my character stuck pretty often.
-Sounded like there was some music or something, but it was drowned out by the far-too-constant bird sounds.
-The "Save Game" dialog says "Open" instead of "Save" (in the window where you choose a filename).
-I found the not-quite-45-degree angle a bit strange.
-It took me ages to figure out how to get to my character's status/equipment/etc. screen.
Things I liked:
-Decent writing that seems to have undergone some proofreading.
-Decent animations.
-The town felt kinda town-like.
-Apart from the bush textures, everything else looks all right.
-The the quest log shows where characters are located.
-The log's breakdown of the steps taken during a quest is good.
-Everything works.
Misc. Suggestions:
-Add a zoom feature, if there isn't already one hidden somewhere.
-Add the ability to rotate the camera, if it isn't already hidden somewhere.
-Maybe the quest log should show who each quest-giver was.
-When I complete one stage of a quest, it tells me what I should do next in the log (ex. "I must return to Sir Eaglemont")...but it doesn't tell me in that text field at the bottom of the screen.
-Add death animations+bodies (I'm guessing you already plan to do that).

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!