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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Brace yourselves

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evanofsky

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Everyone pretend this blog didn't die for six months, okay? Okay. Here's a brain-dump of random things I've learned while not blogging.

  • Distributed programming is tough but really, really fun.
  • gevent, Couchbase, Fabric, and pyzmq are awesome.
  • Django's admin interface can be twisted fairly easily into a CMS for a dynamic website.
  • Bed bugs + week-long power outage + another week with still-broken A/C = fun summer.
  • Leaky washing machine + computer in basement directly beneath = new computer.
  • A bike is the best thing ever when you're in college.
  • Spotify is the best thing ever regardless of time or space.
  • Batman was eh.
  • Bourne was great.
  • Game of Thrones, holy crap! Both the books and TV show. Amazing.
  • Buy a Mosin-Nagant. Best $100 you'll ever spend.
  • Girls, how do they work?
  • Writing HTML5 games is a thing which I can do.
  • Don't submit your cover design contest entry a month early, they might totally forget you.
  • Tribes is fun and free.
  • Battlefield 3 added Counterstrike's gun-game mode. Best ever.
  • In December, Lord willing I'll be graduated, living in a new apartment, working full-time for an iPhone game studio. Holy crap.


    Life's been busy, but this last semester is pretty easy, so I've had lots of time to work on Lemma. No time to talk about it now, but keep an eye out for a juicy trailer / alpha download soon. For now, I'll just tease you with this!

    1wunul.jpg

    Thanks for bearing with me people. You guys rock.

    Mirrored on my blog

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Was talking about Lemma to someone just this week when discussing cool game design.

Sorry about AC and, washing machine, and bed bugs.
Re: the AC, did you make sure the filter is put in the right direction? It completely chokes the flow of cold air if you put it in backwards. For that matter, have you checked if the filter needs to be replaced ('bought twice a year or the electrical costs get pretty high from overexerting itself)? Did you hose down the external mesh covering? (Kill the power supply first (!) using the local AC cutoff). An hour's hacking can save you the cost of a repairman coming out. Ofcourse, it's hard to test things if the power's out...

And it took me five minutes before I just now realized: I get to shoot stuff in Lemma and not just kick things! Excellent! Do I get to use that Russian rifle you promoted?
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[quote name='Servant of the Lord' timestamp='1347196658']
Was talking about Lemma to someone just this week when discussing cool game design.
[/quote]

Hah! What are the odds.

[quote name='Servant of the Lord' timestamp='1347196658']
Sorry about AC and, washing machine, and bed bugs.
Re: the AC... [useful info]...
[/quote]

Funny thing is, it still actually was a fun summer! :) We did get the AC fixed eventually, fortunately the landlord covered the repair cost. It was just blowing hot air. He had to come out three times before it worked though. Not sure exactly what the problem was.

[quote name='Servant of the Lord' timestamp='1347196658']
And it took me five minutes before I just now realized: I get to shoot stuff in Lemma and not just kick things! Excellent! Do I get to use that Russian rifle you promoted?
[/quote]

I'm excited about the gun. The ammo will be fairly limited (more of a survival situation) and it won't be very effective, just destroying one block per bullet. But I'm planning on adding a special explosive block that should make things interesting. So far there's only the pistol, but I do want to add other weapons. A Mosin with a high-power scope would be a ton of fun.
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