Jump to content
  • Advertisement
  • entries
  • comments
  • views

Weekend Reading: Tales from Journal Land

Sign in to follow this  


Early week today since I will be attending the Escapist Expo starting tomorrow.

Here are your Journal Land entries from the period of 9/7 - 9/13

Project Updates

  • polyfrag - polyfrag has a new build available for his 3D city builder Corporation States
  • RuinValor - Birth of Talos - riuthamus has two new images showing off the new tool to control sky conditions and the arrow weapon type for RuinValor
  • Journal of mikeman - mikeman has a new video and updated information on the status of his 3D racer Windchasers
  • WorldAlpha.com DevBlog - worldalpha announces their new lead artist and reveals more game econmoy information
  • Lotus - A XNA Action RPG - Arthur Souza teases upcoming concept art for Lotus, and also shows some shots of game tools
  • Sparked Studios Games - Matthewj234 updates on level editor progress and shares code he's working up for his tool framework
  • The Long Road of Simulation - omercan teases as well, linking to his YouTube channel that may soon host a gameplay video
  • Portas Aurora: Arrival Development - Navyman has a new image of the game's GUI

    Game Dev Stuffs

    • New Old Things - Endurion has ended a Game Over sequence to the Commodore64 game he's building a piece at a time and sharing with the community
    • SIC Games' Journal logo+%20bullet.png - SIC Games has an introspective moment on his role as an indie developer
    • Merry Prankster Games - gdunbar reminds us all that promoting your game is a lot of work. Yes, it is.

      Other Stuffs

      • et1337 makes games - et1337 returns after a hiatus with a lot to catch up on, with some interesting links on a variety of stuff he's picked up the last couple of months

        Thanks for stopping by, evolutional, JTippetts (see you after Torchlight 2 releases your soul)
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!