I am reading deeply in multiple ebooks (E.G. Professional C++, C++ Game Programming for Beginnings By Example). If you're in need of a great book - I would have to recommend the Profesional C++ book. A lot of great advice and optimization tips. Okay, moving forward!
I updated the Model Renderer in the Editor by just putting a draw function inside the structure data element. As well inside, I initialized the structure and zero the memory for room. So, in the managed call it iterates through every mesh in the vector and calls the draw function. To my suprise it really did draw faster without a flitch. I have to ensure the everything there's no memory leaks; which I'm doing now at this moment.
I wanted to blog this because it was quite fascination and again like every idea couldn't hurt unless I try, right?
Well, everyone have a great day and thanks again for your strong support! Peace!