This is just a shot showing off the scene editor as a whole. On the left hand side you can see all of the components of the scene - background and foreground planes, nodes, node links, and objects. In the middle is where the editing happens; you can click and drag nodes at the moment (that's about it for now; I'm going to add things like ctrl+click adds a new node and such.) On the right is the main editor frame.
Another simple shot; I've moved the wakeupNode, causing the attached object to move. I've also clicked the menu option to add a new object to the scene, opening a list of the available entities. Once one is selected a list of nodes will appear to allow you to place it in the scene.
This may not seem like much progress, but there were a lot of bugs that I wasn't aware of until now:
- Opening and then saving a project caused all of the assets to save as empty assets
- Animated sprites were exporting in the wrong format
- Sub-assets were not importing properly (like the objects in a scene)
There was also the fact that I hadn't really started implementing much, so when I sat down to work on the scene editor, none of the scene object code was in place.
I'm going to continue to get some more work done on the editor. I'm still searching for an artist, so if anyone is interested or knows anyone that is interested, get in touch with me.
Also, go check out Navyman's Kickstarter page for Portas Aurora: Arrival: http://www.kickstarter.com/projects/1505172657/portas-aurora-arrival.