SAGE Editor Screenshots

posted in Beals Software
Published September 17, 2012
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As the company I worked for is education based and school having recently started back up, I've been super busy and have not had much of a chance to get anything done. I did get a bunch of work done on the editor over the weekend and can now create full scenes in it. Here are a couple of screenshots using the old demo scene:

SAGEEditor_Shot5.png
This is just a shot showing off the scene editor as a whole. On the left hand side you can see all of the components of the scene - background and foreground planes, nodes, node links, and objects. In the middle is where the editing happens; you can click and drag nodes at the moment (that's about it for now; I'm going to add things like ctrl+click adds a new node and such.) On the right is the main editor frame.

SAGEEditor_Shot6.png
Another simple shot; I've moved the wakeupNode, causing the attached object to move. I've also clicked the menu option to add a new object to the scene, opening a list of the available entities. Once one is selected a list of nodes will appear to allow you to place it in the scene.

This may not seem like much progress, but there were a lot of bugs that I wasn't aware of until now:
- Opening and then saving a project caused all of the assets to save as empty assets
- Animated sprites were exporting in the wrong format
- Sub-assets were not importing properly (like the objects in a scene)

There was also the fact that I hadn't really started implementing much, so when I sat down to work on the scene editor, none of the scene object code was in place.

I'm going to continue to get some more work done on the editor. I'm still searching for an artist, so if anyone is interested or knows anyone that is interested, get in touch with me.

Also, go check out Navyman's Kickstarter page for Portas Aurora: Arrival: http://www.kickstarter.com/projects/1505172657/portas-aurora-arrival.
2 likes 6 comments

Comments

Navyman
WOW!
First, thank you for the promotion! I was very surprised to see this here.
Okay, now back to why I was here originally. Progress is progress, crushing a bug is just as great as adding a new feature or more story. Actually I think bug fixing is better, because bugs can slow down progress for future development.

Good luck finding an artist. I have had some luck with a few different artists doing a small piece or a small group of pieces. Maybe you wanted to look at all of the assets you need and divide them up into a few groups and see if you can get different artists to help you. Understand that you will have to be exact on the artist style or you game with have issues with an array of different styles and people will call it "unpolished".
Hope this suggestion helps you.
September 17, 2012 06:16 AM
Programming020195BRook
Looking very good! When can we expect another demo?
September 17, 2012 06:35 AM
Programmer16
[quote name='Navyman' timestamp='1347862594']
WOW!
First, thank you for the promotion! I was very surprised to see this here.
Okay, now back to why I was here originally. Progress is progress, crushing a bug is just as great as adding a new feature or more story. Actually I think bug fixing is better, because bugs can slow down progress for future development.

Good luck finding an artist. I have had some luck with a few different artists doing a small piece or a small group of pieces. Maybe you wanted to look at all of the assets you need and divide them up into a few groups and see if you can get different artists to help you. Understand that you will have to be exact on the artist style or you game with have issues with an array of different styles and people will call it "unpolished".
Hope this suggestion helps you.
[/quote]

Not a problem; I've been promoting Kickstarters for a while and I'm glad to be able to promote one for someone from GDNet. I really hope you guys get what you need!

That's the problem I've been having really. I have 3 artists that I know, but getting one of them to do all of the art wouldn't never work and their styles are far too different to split them up. Maybe I'll try dividing them up into 3 different groups and go from there. Thanks for the suggestion!


[quote name='Black-Rook' timestamp='1347863743']
Looking very good! When can we expect another demo?
[/quote]
I'm not exactly sure; I'm working on getting it now. I've got the majority of the assets laid out, but I haven't starting making them yet. I don't want to say for sure, but I'm hoping within the month.

Thanks for the comments guys!
September 17, 2012 10:20 PM
Programming020195BRook
I hope the demo is indeed within a month!! I miss playing these kind of games!
September 18, 2012 11:42 PM
Programmer16
[quote name='Black-Rook' timestamp='1348011741']
I hope the demo is indeed within a month!! I miss playing these kind of games!
[/quote]
Things seem to be going well with the editor, so I will probably use some placeholder art (I'll make some art like I was for the other demo) and power through the content this weekend/next week.

Thanks for the comment, I really appreciate it. It's very motivating to have people that are looking forward to it!
September 19, 2012 10:04 PM
Programming020195BRook
Keep us posted!
September 20, 2012 12:06 AM
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