Classic RPG #1 - Task 5 - Revised

Published September 21, 2012
Advertisement
Previous Entry - Task 4 - Update 1: http://www.gamedev.n...ask-4-update-1/

Original Task 5 Entry: http://www.gamedev.n...c-rpg-1-task-5/

Task 5 - Revised:

I've been unhappy with the way I was approaching the combat and overall feel for the game. I had a vision for this game to be very similar to a Classic DOS RPG I played many years ago, however having combat like in Dragon Warrior was not bringing the same feel. I've chosen to have enemies visually roam the map and combat will still be turn based as all events are in the game with a real time feel because each action starts a new turn. Example: If I attack an enemy, other enemies still move one space, or engage me if I'm within their aggro bubble.

I've loaded a map full of Yetis to toy with! Yes! They do move around!

- CLICK IMAGE FOR FULL RESOLUTION -
gallery_193889_335_144824.jpg

Due to the changes I must revise Task 5.

Task 5's Goals:

  1. All Items Programmed

  2. Enemy Movement Programmed

  3. Enemy Aggro Bubble Programmed

  4. Enemy Chase Function Programmed

  5. Basic Melee Combat Developed


Stay tuned, as I'm finishing up a video to post within a week. This will display all of Task 5's goals! In Task 6, I will finish up looting and item usage! Magic combat will be held off for a bit. These changes will also allow for Spells to have great AOE effects. Boss fights should also appear more engaging as well.
4 likes 6 comments

Comments

Navyman
Wow this game is really a throw back. I like the yetis.
September 21, 2012 10:48 AM
Programming020195BRook
Thanks! I just finished the functions dealing with movement, blocking, and all the collision for the enemies. I'm just finishing up the basic combat, and I might be making the video on Monday! :)
September 22, 2012 01:07 PM
cgpIce
Looking great! Can't wait for said video
September 22, 2012 04:07 PM
Programming020195BRook
Thanks! Finishing up a few things as we speak!
September 22, 2012 09:03 PM
Programmer16
Wow, I need to pay more attention; I completely missed this. That looks like a whole mess of pain heading his way.

Looking forward to the movie!
September 24, 2012 02:31 AM
Programming020195BRook
Thanks! :) Good thing only 8 Yetis can hit you at once! ;)
September 24, 2012 04:36 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement