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Ever get Flustered Over Coding?

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Paul C Skertich

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I think I want the world FOC (Frustrated Over Coding) to be used now! "I'm SO FOC, I can't even see straight!"

Anyways, moving on! Not only me but everyone else have to get frustrated over coding - right? What do you do? Ever get that sensation in your stomach of heaviness when looking at your code?

I found that when I start feeling like bashing my keyboard across the roam, or get snippy...I play a video game. I take my mind off coding for a bit then come back - resolving the issue I was having. Haven't you noticed that when stuck in a rut in code, when you take a break then comeback; you have clarity?

What are some of your experiences you've noticed when you took a small break from coding then coming back? Have you came closer to a clearier solution? Do you write down what you want to the program to behave like?

This blog is just for discussion.

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Yeah, this is something I encounter alot. When really frustrated, I tend to avoid coding, and just browse GameDev.net being unproductive in my project, but (unintentionally) helpful to users in the For Beginners forum. Or, sometimes I just open up MS Paint and start making tiles for my game, being productive in a non-code area.
Sometimes I work on another piece of code in the project asside from the one giving me frustration.
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This happens to me all too often!!! I will usually work on music or concept art, maybe even art assets for my game. Normally that extra break allows you to regain your composure.

I've always been "told" to work two projects at the same time, and when one causes some issue, go and work on the other project. I do not practice this however, as I would rather relax by drawing or making music.
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[quote name='Saruman' timestamp='1348915741']
I have found that the majority of the time I am frustrated is when I haven't thought about the problem enough and don't have a clearly defined solution (i.e. jumping the gun on coding it up). So any time I get the feeling of wanting to throw my chair at my monitor I walk away with a pen and paper and make sure that I fully understand every aspect of what I am trying to solve and the best way to go about it [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]

I can relate strongly about the chair through the monitor! :)
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[quote name='Black-Rook' timestamp='1348899837']
This happens to me all too often!!! I will usually work on music or concept art, maybe even art assets for my game. Normally that extra break allows you to regain your composure.

I've always been "told" to work two projects at the same time, and when one causes some issue, go and work on the other project. I do not practice this however, as I would rather relax by drawing or making music.
[/quote]

I may want to try working on two projects as you stated. It may reduce some stress. :)
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[quote name='Servant of the Lord' timestamp='1348869239']
Yeah, this is something I encounter alot. When really frustrated, I tend to avoid coding, and just browse GameDev.net being unproductive in my project, but (unintentionally) helpful to users in the For Beginners forum. Or, sometimes I just open up MS Paint and start making tiles for my game, being productive in a non-code area.
Sometimes I work on another piece of code in the project asside from the one giving me frustration.
[/quote]

Yup, it helps though - right? When I go back from playing a video game; I feel more collective. Sometimes, I think the coding is too unorganized. So, I read a bit to see how I can organize the code a bit - this helps out as well. :)
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I must be sad, I had 4 projects going last week and just finished up one.. Back to 3, all good.. But yes I turn everything off and go fishing for maybe 4-6 hours sometimes to regroup, come back with a clear mind. Looking at the code after this is very interesting as the problem normally jumps right out at you and you think to yourself "What the hell was I thinking" :-)
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[quote name='SIC Games' timestamp='1348956312']
Yup, it helps though - right? When I go back from playing a video game; I feel more collective. Sometimes, I think the coding is too unorganized. So, I read a bit to see how I can organize the code a bit - this helps out as well. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]
Sometimes it helps, but not always! Another thing I do is I go take a shower, which relaxes me and helps me think clearer. But I try to cut down on that, since too-many/too-long showers aren't healthy.

For me, it's usually not that the code is too unorganized at a low level (functions and classes) but that the overall architecture wasn't thought through (the [i]interactions [/i]between the classes and functions). If I need to rewrite a class, no problem! If I need to redesign part of the architecture touching a [i]dozen[/i] classes... where do I even begin?
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