vortxEDIT : Cocoa

Published September 30, 2012
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After making my first ever Cocoa app for cataloging my fish I catch, yep I love to fish. I had to start somewhere.

I just jumped right in the deep end with the vortxGE Scene Editor called vortxDEIT, this follows my old editor written in Nokia Qt using C++. But I really wanted to make a native Mac OS X app (Cocoa) for scene editing as this is my main platform these days.

So far it displays all scene node objects and the main Game View.

Screen Shot 2012-10-01 at 1.14.34 AM.png

Left : The Scenes TreeView
Top Middle : Game View
Bottom Middle : Properties
Top Right : Asset Viewer
Bottom Right : Asset TreeView

The interface may change a lot from this design, my aim is to get something up and running fast. Later I'll redesign or even remake the app.
1 likes 5 comments

Comments

Programming020195BRook
Looking good.
September 30, 2012 09:02 PM
mixmaster
Thanks BR, Properties are next, I'm still learning the Cocoa API's and Objective-C so its a little painful at the moment. I do enjoy a challenge.
October 01, 2012 03:10 AM
mixmaster
Basic Property handling working, I only have the 3 properties (shown in the image) setup for now, adding more is very simple but I just want to run tests first. Any property I add is automatically available for animation (key framed).


[sharedmedia=gallery:images:2840]
Getting there.
October 01, 2012 11:59 AM
Programming020195BRook
Very nice! Haha hope you had a chance to sleep this weekend!
October 01, 2012 12:53 PM
mixmaster
LOL, yeah just off to sleep right now. I just cant seem to stop..
October 02, 2012 03:42 PM
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